Movie Making Tutorial 3: Cinematography Part 1

In this tutorial I’ll be going through all the techniques you guys can use to make those cinematic angles that people love so much. This includes smoothing of POV demos, using thirdperson commands in game and the use of STV.

I forgot to mention TF2 replay editor at the end but it just acts as a stronger version of STV.

The thirdperson commands are:
cam_idealdist #, cam_idealdistup #, cam_idealdistright #, cam_idealyaw # and cam_idealpitch #


  1. Zenotiik tf
    April 14, 2015 at 5:30 am #

    awesome , and i’m your 1000 sub :)

  2. techtte
    April 14, 2015 at 6:06 am #

    @SonofDadSC But how do I start using STV?

  3. HosTilezZz
    April 14, 2015 at 6:34 am #


  4. SonofDadSC
    April 14, 2015 at 6:38 am #

    @cpandreylaur Best to have someone be your actor or you being the actor and
    having a friend record the demo for you. In scenario 1, have your friend
    stay at mid ready to do the taunt. Start off in spawn and walk to middle,
    preferable as scout (try to avoid jumping as it’ll shake the screen while
    smoothing), and when you reach mid tell your friend to taunt. When you view
    your demo and smooth, you’ll be using your POV model to record from spawn
    all the way to mid. Vice versa for scenario 2.

  5. BitOPtimus
    April 14, 2015 at 7:08 am #

    i could make sex at you

  6. misoTF
    April 14, 2015 at 7:36 am #

    thanks a bunch for the upload!

  7. SonofDadSC
    April 14, 2015 at 7:49 am #

    @techtte You need STV footage recorded from the server of the match you
    were playing.

  8. cpandreylaur
    April 14, 2015 at 8:09 am #

    @SonofDadSC Umm, but what should I use if want to record the map with the
    camera going to the center capture point and when it arrives there to see
    me doing a taunt or a sticky jump? Thanks for your help so far.

  9. SonofDadSC
    April 14, 2015 at 8:33 am #

    Another note, thanks to huhy. When using some demos, there are player
    configs that change r_drawviewmodel back and forth from 0 to 1. This can
    screw up your smooth, if the player regularly switches weapons. So, to
    avoid this type in r_drawviewmodel 0 and then alias r_drawviewmodel “empty”

  10. Midgey
    April 14, 2015 at 8:48 am #

    good stuff, thanks~!

  11. SonofDadSC
    April 14, 2015 at 9:17 am #

    I forgot to mention, you can lower the demo speed to reduce the speed at
    which you drive as well. Just to help with very close up details with small
    distance cahnges.

  12. I cee
    April 14, 2015 at 9:20 am #

    Hey, when I hold make key I can’t move the camera with my mouse, only WASD.
    Any help?

  13. SonofDadSC
    April 14, 2015 at 10:09 am #

    @techtte I mention in the video that a smooth uses your character model as
    a camera. Therefore, you will never see yourself in a smooth. You need to
    use either STV or thirdperson views to see yourself, which i explain in
    these videos.

  14. techtte
    April 14, 2015 at 10:51 am #

    When I try to record a cinematography from a smooth demo I can’t see myself
    in it. Even after I recorded it in TGA images.